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Wesnoth Units database

Fugitive

(image)

Veteran criminals become notorious for both their ruthlessness and ability to elude capture. They can be dangerous in their element, though no match for the sheer numbers that law-abiding soldiery can throw at them.

Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.

Advances from: Outlaw
Advances to: Vigilante
Cost: 56
HP: 62
Movement: 7
XP: 150
Level: 3
Alignment: chaotic
IDFugitive Ascension
Abilities:
(image)mace
impact
11 - 2
melee
(image)sling
impact
7 - 4
ranged
Resistances:
blade-30%
pierce-20%
impact-20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefence
Castle170%
Cave250%
Coastal Reef250%
Deep Water-0%
Flat160%
Forest270%
Frozen240%
Hills270%
Impassable-0%
Mountains370%
Mushroom Grove270%
Sand240%
Shallow Water240%
Swamp240%
Unwalkable-0%
Village170%